warandpeace: (Seт тнeм ғree αт тнe вreαĸ oғ dαwɴ)
McDonell Benedict "Kazuhira (和平)" Miller ([personal profile] warandpeace) wrote2016-09-01 09:10 pm

(no subject)

WHO: Various
WHAT: Fallout / Metal Gear AU
WHEN: In the Fyooter
WHERE: New Vegas / Outer Heaven
WARNINGS & NOTES: TBA


[War. War never changes.]

[Except sometimes war changes.]

[Thirty-two years after the end of the NCR and Legion conflict in the Mohave, New Vegas is under a new regime. Nine years ago the Courier died, leaving behind her son, and a legendary hero that stepped in to take her place. He proposed a new order, one where the ideologies of the Legion, the NCR, the Khans would no longer matter. One where all of their soldiers would be freed of the shackles of their past. At first, he was embraced as he built his new nation. But then life ended as it had existed. The Mohave no longer was a place where dreams could be realized and children could grow up healthy. Now, the casinos are no longer lights that beckon the hopeful in the night, but symbols of military strength. A new order has risen, and what was once New Vegas has become Outer Heaven.]

[The Vaults have become homes for tribes of warriors, private forces that are constantly at war. Civilian life is nearly impossible, and only nomads, traders, are permitted any lack of affiliation as they travel from one vault to the next, exchanging their wares, taking surplus weapons from one to the next to maintain the constant lifestyle of war. War without purpose. Raiders are the only ones that remain truly free of this way of life.]

[The son of the Courier is a motivational figurehead, but a pawn of the two men behind the curtain. Determined to make up for his guilt over his mother's death, he leads in the hope that he will find peace in their constant war, but lives in bitterness at what the Mohave's new hero has cost him.]
quixotically: (courier ♧ plus one)

[personal profile] quixotically 2016-09-02 08:07 am (UTC)(link)
[Elle can't say she really... understands what the Think Tank have been up to. Not like that's exactly new, but at least she can find something among all of the chaos to grasp. What she does understand is this: The Think Tank figured out time travel.

Mobius isn't happy with this, understandably so. It took forever for Elle to talk him down from bringing the roboscorpions back out. She promised him she'd keep an eye on them, promised she wouldn't go back home until she figured out how to take it away from them. This is a lot harder than it sounds like, because in order to keep them from trying to figure it out all over again, she has to make it look like it doesn't work, or like something broke irreparably, or turn it into some big scary thing that they don't want to mess with.

It's going to take some time. Or... It was supposed to, anyway. She doesn't really get a chance to decide on a plan for action before the Think Tank declare that they need to send Elle into the future to stop something terrible from happening.

To prevent someone making the same mistakes the Old World did.

Maybe other people would assume that the Think Tank were trying to trick them into playing guinea pig. But Elle knows the Think Tank well enough by now to know they really are scared. And she takes the time to double-check their findings with Mobius, to show him their calculations, their technology. And when Mobius agrees with the Think Tank on something...

Elle gears up best she can, makes sure she's packed to the brim with ammo and food and water. She pulls on Randall Clark's armor and holsters Joshua's pistol at her hip, and... into the future she goes.

Once the blue-white light fades, and her eyes adjusts, Elle finds herself back in the Mojave. She almost can't tell that she's in the future. The desert looks like it always has. And the lights of Vegas look the same as they always have. But the date on her Pip-Boy reads the year as 2314, so... She'll just have to take their word for it. She sticks her thumbs under her backpack's straps and starts walking. She doesn't know where to start, but home is as good a place as any.

Freeside is the first clear sign that this isn't the present Elle knows. It's... cleaner. Busier. It makes it easy for her to slip into the crowd and go unnoticed. Things overall seem a lot more... organized, too. Militaristic, even. She isn't sure what to make of it. It's... bizarre. This isn't what she imagined Freeside to look like thirty years from now.

... er... from... when she... was half an hour ago. Or... However the hell this works.

Elle is halfway to the Strip when she realizes she hasn't seen any Kings. It hits her when the giant sign is... different. It's a logo she doesn't recognize. It stops her dead in the street, and she stares at it with wide eyes. This... This really isn't what she imagined for Freeside. She'd always wanted the Kings to stay, to get stronger, to have more resources to continue doing good for their people. But here, they're just... gone?

Someone runs into her roughly, and she stumbles out of the way. Right... right. It's... There are a lot more people here. She can't just stop in the middle of foot traffic. She picks her feet up and starts moving again. She'll talk to Yes Man. Yes Man will be able to bring her up to speed.

The Securitrons at the Strip gate don't stop her. The Lucky 38 opens its doors to her, just like it always has. Inside, things have clearly been cleaned up -- the dust doesn't hang as thick, the chairs and tables no longer look like they've never been rested at, but it still... smells the same. It still smells like home. The Securitrons continue to not react to her as she walks past them to the elevator.

Her thumb hovers over the button for the penthouse floor. She should, she really should, go straight to Yes Man. But... She wants to know. She needs to know. She inches her thumb down and selects the presidential suite.]